PROJECT STATUS INDEX // 33
Active decompilation projects.
33 active projects are indexed. These repositories show current development activity or an unfinished published target.
Super Mario Sunshine
A collaborative effort to recreate Super Mario Sunshine source with matching compiled code.
About
Tool for automatic PS5 executables porting to Linux and Windows
Luigi's Mansion
A decompilation of Luigi's Mansion brought to you by a bunch of clever folks.
The Legend of Zelda: Twilight Princess
Reconstructing the original GameCube release with a focus on byte-identical matching.
Wario Land 4
A highly advanced matching decompilation of Wario Land 4 for the Game Boy Advance.
Castlevania: Symphony of the Night
A byte-matching reconstruction spanning the original PlayStation release and related versions.
Sonic Heroes
A preservation-focused, non-commercial study of the GameCube release.
The Legend of Zelda: Skyward Sword
Rebuilding the original Wii executable while mapping its systems and translation units.
Pokémon Diamond and Pearl
A matching decompilation of the Nintendo DS releases using the original ARM compiler toolchain.
The Legend of Zelda: Breath of the Wild
A large-scale research decompilation focused on the Nintendo Switch 1.5.0 version.
Tokyo Bus Guide
A functional-equivalence decompilation and testing effort for the Sega Dreamcast.
Breath of the Wild — CafeRecomp
A reusable Wii U static recompilation framework currently focused on Breath of the Wild.
Paper Mario
A matching decompilation that documents the structure and behavior of Paper Mario.
Super Mario Odyssey
A research-focused reconstruction of Super Mario Odyssey across game versions.
Resident Evil — Code: Veronica
A work-in-progress reconstruction of the Dreamcast release’s source code.
Mario Kart 64
A matching source reconstruction of the genre-defining Nintendo 64 racer.
NiGHTS into Dreams — SaturnRecomp
Static-recompilation research targeting Sega Saturn software, with NiGHTS as a base title.
Burnout 3: Takedown
An alpha static recompilation of the original Xbox release, with game modes booting but performance work still underway.
Conker's Bad Fur Day
An in-progress Nintendo 64 decompilation; the repository reports 91.07% of functions converted.
Def Jam: Fight for NY
An early static recompilation project for the PlayStation 2 version of Def Jam: Fight for NY.
Fable II
A work-in-progress static recompilation that brings the Xbox 360 release to modern PCs.
God of War
A work-in-progress static recompilation of the original PlayStation 2 release.
Jet Force Gemini
A human-made decompilation exploring the US Nintendo 64 release, with limited support for other builds.
LittleBigPlanet
An experimental LittleBigPlanet decompilation workbench using objdiff to track reconstruction work.
Mercenaries: Playground of Destruction
A native Windows port of the original Xbox release built through static recompilation.
Need for Speed: Most Wanted (2005)
A work-in-progress matching decompilation covering the PC and console releases of Need for Speed: Most Wanted.
Paper Mario: The Thousand-Year Door
A work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door.
Pokémon Colosseum
A work-in-progress matching decompilation of Pokémon Colosseum for Nintendo GameCube.
Pokémon XD: Gale of Darkness
A work-in-progress matching decompilation of Pokémon XD: Gale of Darkness for Nintendo GameCube.
Ratchet & Clank
A work-in-progress byte-matching decompilation of the original Ratchet & Clank.
Shadow of the Colossus
A work-in-progress decompilation project for Shadow of the Colossus on PlayStation 2.
The Legend of Zelda: The Wind Waker
A work-in-progress matching decompilation of The Wind Waker for Nintendo GameCube.
Xenogears
An alpha static recompilation of Xenogears focused on Disc 1 and early playable scenes.