
The Legend of Zelda: Ocarina of Time — Recompiled
Released Windows static recompilation that translates Ocarina of Time machine code ahead of time and renders it through RT64 and Direct3D 12.
Project status
ReleasedThis qualitative status is shown exactly as entered and is not converted into an estimated percentage.
PROJECT OVERVIEW
What this effort is rebuilding
The Legend of Zelda: Ocarina of Time — Recompiled uses static recompilation: original machine instructions are translated into code that can be built for a modern host. Reaching a playable state and reaching complete compatibility are different milestones, so this page does not invent a percentage when the maintainers do not publish one.
READING THE SIGNAL
What the progress figure means
The linked project source currently describes progress as “Released.” Decomp 720 presents this qualitative status as written and does not convert it into an estimated percentage.
PRESERVATION CONTEXT
Why this project is worth following
This work helps document how a Nintendo 64 title was structured and built. Following the project can expose platform-specific techniques, compiler behavior, file formats, and engine decisions that are otherwise difficult to study. The tracked project record currently identifies C / C++ as its primary language context.
QUICK ANSWERS
About The Legend of Zelda: Ocarina of Time — Recompiled
Is this an official release?
No. Decomp 720 tracks an independent community project maintained by OoT: Recompiled. The original game and its assets remain the property of their respective rights holders.
Does the project source include the game?
Usually not. Reverse-engineering projects commonly require contributors or users to supply legally obtained game data. Check the linked project source and its own setup instructions before building anything.
How does Decomp 720 verify updates?
This listing uses a public project source selected by Decomp 720. Its details and progress remain owner-reviewed rather than being inferred automatically.