PROJECT METHOD INDEX // 10
Static recomp projects.
10 tracked static recomp projects. Static recompilation translates original machine code for modern hosts.
Sonic Unleashed Recompiled
A native PC port of the Xbox 360 release produced through static recompilation.
Majora’s Mask Recompiled
A native static recompilation project built on the completed Majora’s Mask decompilation.
Breath of the Wild — CafeRecomp
A reusable Wii U static recompilation framework currently focused on Breath of the Wild.
NiGHTS into Dreams — SaturnRecomp
Static-recompilation research targeting Sega Saturn software, with NiGHTS as a base title.
Burnout 3: Takedown
An alpha static recompilation of the original Xbox release, with game modes booting but performance work still underway.
Def Jam: Fight for NY
An early static recompilation project for the PlayStation 2 version of Def Jam: Fight for NY.
Fable II
A work-in-progress static recompilation that brings the Xbox 360 release to modern PCs.
God of War
A work-in-progress static recompilation of the original PlayStation 2 release.
Mercenaries: Playground of Destruction
A native Windows port of the original Xbox release built through static recompilation.
Xenogears
An alpha static recompilation of Xenogears focused on Disc 1 and early playable scenes.