DECOMP·720Browse projects

PROJECT METHOD INDEX // 10

Static recomp projects.

10 tracked static recomp projects. Static recompilation translates original machine code for modern hosts.

Xbox 360 · Static recomp

Sonic Unleashed Recompiled

A native PC port of the Xbox 360 release produced through static recompilation.

100.0%complete
Nintendo 64 · Static recomp

Majora’s Mask Recompiled

A native static recompilation project built on the completed Majora’s Mask decompilation.

100.0%complete
Wii U · Static recomp

Breath of the Wild — CafeRecomp

A reusable Wii U static recompilation framework currently focused on Breath of the Wild.

11.8%active
Sega Saturn · Static recomp

NiGHTS into Dreams — SaturnRecomp

Static-recompilation research targeting Sega Saturn software, with NiGHTS as a base title.

14.3%active
Xbox · Static recomp

Burnout 3: Takedown

An alpha static recompilation of the original Xbox release, with game modes booting but performance work still underway.

0.0%active
PlayStation 2 · Static recomp

Def Jam: Fight for NY

An early static recompilation project for the PlayStation 2 version of Def Jam: Fight for NY.

0.0%active
Xbox 360 · Static recomp

Fable II

A work-in-progress static recompilation that brings the Xbox 360 release to modern PCs.

0.0%active
PlayStation 2 · Static recomp

God of War

A work-in-progress static recompilation of the original PlayStation 2 release.

0.0%active
Xbox · Static recomp

Mercenaries: Playground of Destruction

A native Windows port of the original Xbox release built through static recompilation.

0.0%active
PlayStation · Static recomp

Xenogears

An alpha static recompilation of Xenogears focused on Disc 1 and early playable scenes.

0.0%active