Super Mario Odyssey — SwitchRecomp Performance
SwitchRecomp performance update reporting major rendering improvements and 60 FPS demonstrations while the project remains experimental.
Project status
Early playableThis qualitative status is shown exactly as entered and is not converted into an estimated percentage.
PROJECT OVERVIEW
What this effort is rebuilding
Super Mario Odyssey — SwitchRecomp Performance uses static recompilation: original machine instructions are translated into code that can be built for a modern host. Reaching a playable state and reaching complete compatibility are different milestones, so this page does not invent a percentage when the maintainers do not publish one.
READING THE SIGNAL
What the progress figure means
The linked project source currently describes progress as “Early playable.” Decomp 720 presents this qualitative status as written and does not convert it into an estimated percentage.
PRESERVATION CONTEXT
Why this project is worth following
This work helps document how a Nintendo Switch title was structured and built. Following the project can expose platform-specific techniques, compiler behavior, file formats, and engine decisions that are otherwise difficult to study. The tracked project record currently identifies C / C++ as its primary language context.
QUICK ANSWERS
About Super Mario Odyssey — SwitchRecomp Performance
Is this an official release?
No. Decomp 720 tracks an independent community project maintained by SwitchRecomp. The original game and its assets remain the property of their respective rights holders.
Does the project source include the game?
Usually not. Reverse-engineering projects commonly require contributors or users to supply legally obtained game data. Check the linked project source and its own setup instructions before building anything.
How does Decomp 720 verify updates?
This listing uses a public reddit post selected by Decomp 720. Its details and progress remain owner-reviewed rather than being inferred automatically.